Patch Notes

Zombie Exodus: Safe Haven
version 1.06.

Wide-ranging fixes across Parts 1–4: chapter 4–16 story corrections, base-building economy fixes, food spoilage system, infirmary healing fix.

Changes

Part 1

  • Fixed house repair on Day 2 causing defence to decrease instead of maintaining current defence level.

Chapter 4

  • Added missing chihuahua dog reactions when meeting the twins in Part 1.

Chapter 5

  • Fixed Tommy’s dialogue cutting off mid-sentence during the hilltop fight.

Chapter 7

  • Fixed Jude displaying two different reactions back-to-back when choosing to press against the wall at the grocery-store rooftop door.

Chapter 9

  • Fixed Reilly incorrectly showing as unavailable for task assignment after the Greenhouse Pinky mission.
  • Fixed incomplete sentence during greenhouse gas-trap scene with Reilly and Madison.
  • Resolved an issue where choosing to pursue a romance interest during the Chapter 9 dance party could result in the same character being set as both primary and secondary romance option.

Chapter 10

  • Fixed a story continuity error where successfully negotiating peace at the museum confrontation in Chapter 10 was not recognized as an act of support for the RMBC.

Chapter 11

  • Corrected typo in uniform-selection scene at Safe Haven Lancelot.
  • Fixed group combat bonuses not properly carrying over from Chapter 10 training sessions.

Chapter 12

  • Fixed a confusing scene transition where Tommy’s confrontation scene immediately follows a Lopez romance scene.
  • Resolved an issue where Mr. Sullivan would offer to “return” Kelly even if she was already in your group.

Chapter 13

  • Fixed driving skill check during mountain chase scene where players with high driving skill could still die due to fear-of-heights trait incorrectly overriding their skill level.
  • Fixed Jimmy’s conversation at the Southern Ute settlement abruptly ending when you overheard whispers about the Wendigo.
  • Fixed Cliff and Dee Payne incorrectly appearing alive after being killed at the storage unit.
  • Tommy-specific dialogue options in the Makarov confrontation scene will now only appear when Tommy is actually in the player’s group.

Chapter 14

  • Fixed Fred leaving for Santa Fe to search for his mother even when you already knew from SurvNet that she had died.
  • Fixed Jacob’s dialogue incorrectly asking about medical experience when you’re wearing a ghillie suit.
  • Fixed the Silverthorne camp debrief in Chapter 14 displaying the wrong outcome.
  • Fixed Chapter 14 mission availability so players who skip the Billie and Reilly vet-clinic trip can access all three afternoon missions.
  • Fixed Monica’s dialogue at the Silverthorne camp incorrectly displaying placeholder text instead of your secondary romance partner’s name.
  • Fixed Bailey’s drug scene in Chapter 14 never triggering.
  • Fixed August, Kelly, and Parker incorrectly appearing as available research-lab assistants if they had left the group or died.

Chapter 16

  • Fixed a scene in the chemistry lab barricade where characters not part of your selected team appeared and helped build the barricade.
  • Fixed an exploit in Hiro’s supply-request menu at Doctus where players could take unlimited items from sub-menus even after inventory was full.
  • Fixed the Ray hallucination scene during college scavenging to correctly respect the player’s sexuality preferences.
  • Added summer supply drop for players who discovered the delivery schedule at Safe Haven Lancelot in Chapter 11.
  • Fixed Hiro refusing supplies at the Doctus dorm after explicitly requesting them during the radio conversation.

General

  • Improved clarity of defence display for watch-duty bonuses.
  • Increased Crafting System limit to 50 items per chapter.
  • Fixed Crafting System limit not resetting properly at the start of new chapters.
  • Added missing performance evaluations when the main character serves as Second-in-Command or Cook.
  • Fixed the Sports Uniform not providing its promised Athletics bonus.
  • Fixed Living Quarters assignment not updating when selecting the house closet.
  • Fixed Jude not being assigned to any task when Rachel is the group leader.
  • Fixed Trench defence-bonus calculation that caused two trenches to provide less raid protection than one trench.
  • Fixed Group Combat Training not improving individual survivors’ combat skills.
  • Fixed the Vegetable Garden producing more food than intended over time.
  • Fixed the Junkyard Well failing to produce water during Chapters 10, 11, and 12.
  • Fixed Hunting task not applying individual survivor skill bonuses in Part 3.
  • Fixed the Weekly Report displaying incorrect fishing, foraging, and hunting yields in Part 4.
  • Fixed foraging-medicinal-herbs figure being reported as five times the amount actually collected.
  • Fixed Scavenging in Part 4 producing significantly less food than Part 3.
  • Fixed the Water Collector in Part 4 providing a flat water bonus that ignored the size of your group and base.
  • Fixed the Hydroponic Farm double-counting food production.
  • Fixed the Gardening hobby food bonus being applied to all players regardless of whether they had actually chosen that hobby during character creation.
  • Added a food-spoilage system. Without a Smokehouse to preserve food, 15% of your base’s food production will spoil before it can be used.
  • Fixed Infirmary not healing the player character during Part 3 (Chapters 8–13).